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​ProEvolution

 

3:2 and ProEvolution were inspired by my numerous sit-ins during friends’ virtual game playing. Depicted scenes simultaneously present an implied action and visible stillness, thus mimicking almost “motionless” activities occurring in the “real life” playing “sessions”. Resembling in their form a computer or TV screen, where all “real life” action is taking place, the painting / collages try to portray a missing interaction between the “real” gamers. In ProEvolution the reduced, linear figuration, numerous layered papers and fragmented photographic cutouts activate flat and motionless two-dimensional objects as they compensate for the overall notion of absence typical for painting (absence of time, movement, space, depth). I simulate the presence of these absent elements while pointing to some unreal, feigned space.

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